package com.yanqu.road.entity.kuang.battle;

import com.yanqu.road.entity.player.UserBaseInfo;

/**
 * 宝物信息
 */
public class CrossKuangTreasureDetailData {

    /**
     * 位置
     */
    private int position;

    /**
     * 奖励
     */
    private String reward = "";

    /**
     * 开启人信息
     */
    private long userId;

    /**
     * 开启时间
     */
    private long openTime;

    /**
     * 是否大奖
     */
    private boolean isSpecial;

    public int getPosition() {
        return position;
    }

    public void setPosition(int position) {
        this.position = position;
    }

    public String getReward() {
        return reward;
    }

    public void setReward(String reward) {
        this.reward = reward;
    }

    public long getUserId() {
        return userId;
    }

    public void setUserId(long userId) {
        this.userId = userId;
    }

    public long getOpenTime() {
        return openTime;
    }

    public void setOpenTime(long openTime) {
        this.openTime = openTime;
    }

    public boolean isSpecial() {
        return isSpecial;
    }

    public void setSpecial(boolean special) {
        isSpecial = special;
    }
}
